Objective To assess the impact of virtual reality (VR) technology on symptoms and quality of life in patients with multiple sclerosis (MS).
Methods Web of Science, PubMed, Embase, The Cochrane Library, Wanfang, CNKI, CBM, and VIP databases were searched for randomized controlled trials of VR technology in-terventions for MS patients. The search was conducted from when the library was built until December 1, 2024. Data were analyzed using RevMan 5.4 software, the Cochrane Risk of Bias Assessment Tool was used to evaluate the quality of the literature, and the GRADE Evidence Classification System was used to assess the quality of outcome indicators.
Results A total of 20 publications involving 881 patients were included, and the risk of literature bias was low to moderate. The test group was trained with VR technology and the control group was trained with conventional treatment or no intervention or exercise training. VR technology significantly improved Montreal Cognitive Assessment Scale scores (MD=1.34, 95%CI: 0.06~2.61, P=0.04), Symbol Digit Modalities Test scores (MD=5.30, 95%CI: 1.64~8.95, P=0.005), balance function (MD=2.45, 95%CI: 0.36~4.55, P=0.02), and quality of life (SMD=0.27, 95%CI: 0.09~0.46, P=0.004) of MS patients, but no significant change for depressive symptoms (SMD=-0.18, 95%CI: -0.41~0.06, P=0.15) and fatigue symptoms (SMD=-0.37, 95%CI: -0.80~0.07, P=0.10).
Conclusion VR technology is effective in improving cognitive function, balance function, and quality of life in patients with MS, but is less effective in improving symptoms of depression and fatigue. However, the small sample size and lack of follow-up data in the literature included in this study require more high-quality randomized controlled trials to be conducted for validation in the future.
1.Jakimovski D, Bittner S, Zivadinov R, et al. Multiple sclerosis[J]. Lancet, 2024, 403(10422): 183-202. DOI: 10.1016/S0140-6736(23)01473-3.
2.Laver KE, Lange B, George S, et al. Virtual reality for stroke rehabilitation[J]. Cochrane Database Syst Rev, 2017, 11(11): Cd008349. DOI: 10.1002/14651858.CD008349.pub4.
3.Benedict RHB, Amato MP, DeLuca J, et al. Cognitive impairment in multiple sclerosis: clinical management, MRI, and therapeutic avenues[J]. Lancet Neurol, 2020, 19(10): 860-871. DOI: 10.1016/S1474-4422(20)30277-5.
4.Ioannou A, Papastavrou E, Avraamides MN, et al. Virtual reality and symptoms management of anxiety, depression, fatigue, and pain: a systematic review[J]. Sage Open Nurs, 2020, 6: 1-13. DOI: 10.1177/2377960820936163.
5.Page MJ, Moher D, Bossuyt PM, et al. Prisma 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews[J]. Bmj, 2021, 372: n160. DOI: 10.1136/bmj.n160.
6.Higgins JP, Altman DG, Gøtzsche PC, et al. The cochrane collaboration's tool for assessing risk of bias in randomised trials[J]. Bmj, 2011, 343: d5928. DOI: 10.1136/bmj.d5928.
7.Furlan AD, Pennick V, Bombardier C, et al. 2009 updated method guidelines for systematic reviews in the cochrane back review group[J]. Spine (Phila Pa 1976), 2009, 34(18): 1929-1941. DOI: 10.1097/BRS.0b013e3181b1c99f.
8.Maggio MG, Rizzo A, Quartarone A, et al. Virtual reality rehabilitation in patients affected by multiple sclerosis: impact on quality of life and sexual functions[J]. Mult Scler Relat Disord, 2024, 84: 105470. DOI: 10.1016/j.msard.2024.105470.
9.Marcos-Antón S, Jardón-Huete A, Oña-Simbaña E D, et al. Semg-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial[J]. J Neuroeng Rehabil, 2023, 20(1): 110. DOI: 10.1186/s12984-023-01233-5.
10.Maggio MG, Stagnitti MC, Rizzo E, et al. Limb apraxia in individuals with multiple sclerosis: Is there a role of semi-immersive virtual reality in treating the cinderella of neuropsychology?[J]. Mult Scler Relat Disord, 2023, 69: 104405. DOI: 10.1016/j.msard.2022.104405.
11.Galperin I, Mirelman A, Schmitz-Hübsch T, et al. Treadmill training with virtual reality to enhance gait and cognitive function among people with multiple sclerosis: a randomized controlled trial[J]. J Neurol, 2023, 270(3): 1388-1401. DOI: 10.1007/s00415-022-11469-1.
12.Behrouz Jazi AH, Rasti J, Etemadifar M. Balance rehabilitation for patients with multiple sclerosis using a kinect®-based virtual training program[J]. J Clin Neurosci, 2023, 116: 104-111. DOI: 10.1016/j.jocn.2023.08.026.
13.Salbaş E, Karahan AY. Effects of hippotherapy simulation exercise vs. conventional home exercises on muscle strength and balance in people with multiple sclerosis: a randomized controlled trial[J]. Mult Scler Relat Disord, 2022, 68: 104111. DOI: 10.1016/j.msard.2022.104111.
14.Pagliari C, Di Tella S, Jonsdottir J, et al. Effects of home-based virtual reality telerehabilitation system in people with multiple sclerosis: a randomized controlled trial[J]. J Telemed Telecare, 2021, 30(2): 344-355. DOI: 10.1177/1357633X211054839.
15.Molhemi F, Monjezi S, Mehravar M, et al. Effects of virtual reality vs conventional balance training on balance and falls in people with multiple sclerosis: a randomized controlled trial[J]. Arch Phys Med Rehabil, 2021, 102(2): 290-299. DOI: 10.1016/j.apmr.2020.09.395.
16.Leonardi S, Maggio MG, Russo M, et al. Cognitive recovery in people with relapsing/remitting multiple sclerosis: a randomized clinical trial on virtual reality-based neurorehabilitation[J]. Clin Neurol Neurosurg, 2021, 208: 106828. DOI: 10.1016/j.clineuro.2021.106828.
17.Yazgan YZ, Tarakci E, Tarakci D, et al. Comparison of the effects of two different exergaming systems on balance, functionality, fatigue, and quality of life in people with multiple sclerosis: a randomized controlled trial[J]. Mult Scler Relat Disord, 2020, 39: 101902. DOI: 10.1016/j.msard.2019.101902.
18.Tramontano M, Morone G, De Angelis S, et al. Sensor-based technology for upper limb rehabilitation in patients with multiple sclerosis: a randomized controlled trial[J]. Restor Neurol Neurosci, 2020, 38(4): 333-341. DOI: 10.3233/RNN-201033.
19.Ozkul C, Guclu-Gunduz A, Yazici G, et al. Effect of immersive virtual reality on balance, mobility, and fatigue in patients with multiple sclerosis: a single-blinded randomized controlled trial[J]. Eur J Integr Med, 2020, 35: 101092. DOI: 10.1016/j.eujim.2020.101092.
20.Ozdogar AT, Ertekin O, Kahraman T, et al. Effect of video-based exergaming on arm and cognitive function in persons with multiple sclerosis: a randomized controlled trial[J]. Mult Scler Relat Disord, 2020, 40: 101966. DOI: 10.1016/j.msard.2020.101966.
21.Russo M, Dattola V, De Cola MC, et al. The role of robotic gait training coupled with virtual reality in boosting the rehabilitative outcomes in patients with multiple sclerosis[J]. Int J Rehabil Res, 2018, 41(2): 166-172. DOI: 10.1097/MRR.0000000000000270.
22.Peruzzi A, Zarbo IR, Cereatti A, et al. An innovative training program based on virtual reality and treadmill: effects on gait of persons with multiple sclerosis[J]. Disabil Rehabil, 2017, 39(15): 1557-1563. DOI: 10.1080/09638288.2016.1224935.
23.Calabrò RS, Russo M, Naro A, et al. Robotic gait training in multiple sclerosis rehabilitation: can virtual reality make the difference? findings from a randomized controlled trial[J]. J Neurol Sci, 2017, 377: 25-30. DOI: 10.1016/j.jns.2017.03.047.
24.Kalron A, Fonkatz I, Frid L, et al. The effect of balance training on postural control in people with multiple sclerosis using the caren virtual reality system: a pilot randomized controlled trial[J]. J Neuroeng Rehabil, 2016, 13: 1-12. DOI: 10.1186/s12984-016-0124-y.
25.Eftekharsadat B, Babaei-Ghazani A, Mohammadzadeh M, et al. Effect of virtual reality-based balance training in multiple sclerosis[J]. Neurol Res, 2015, 37(6): 539-544. DOI: 10.1179/1743132815Y.0000000013.
26.De Giglio L, De Luca F, Prosperini L, et al. A low-cost cognitive rehabilitation with a commercial video game improves sustained attention and executive functions in multiple sclerosis: a pilot study[J]. Neurorehabil Neural Repair, 2015, 29(5): 453-461. DOI: 10.1177/1545968314554623.
27.Brichetto G, Spallarossa P, de Carvalho ML, et al. The effect of nintendo® wii® on balance in people with multiple sclerosis: a pilot randomized control study[J]. Mult Scler, 2013, 19(9): 1219-1221. DOI: 10.1177/1352458512472747.
28.Levin MF, Weiss PL, Keshner EA. Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles[J]. Phys Ther, 2015, 95(3): 415-425. DOI: 10.2522/ptj.20130579.
29.Dąbrowská M, Pastucha D, Janura M, et al. Effect of virtual reality therapy on quality of life and self-sufficiency in post-stroke patients[J]. Medicina (Kaunas), 2023, 59(9): 1-13. DOI: 10.3390/medicina59091669 Abstract.
30.Laver KE, Lange B, George S, et al. Virtual reality for stroke rehabilitation[J]. Cochrane Database Syst Rev, 2025, 6(6): Cd008349. DOI: 10.1002/14651858.CD008349.pub4.
31.De Keersmaecker E, Guida S, Denissen S, et al. Virtual reality for multiple sclerosis rehabilitation[J]. Cochrane Database Syst Rev, 2025, 1(1): Cd013834. DOI: 10.1002/14651858.CD013834.pub2.
32.Hao J, Xie H, Harp K, et al. Effects of virtual reality intervention on neural plasticity in stroke rehabilitation: A systematic review[J]. Arch Phys Med Rehabil, 2022, 103(3): 523-541. DOI: 10.1016/j.apmr.2021.06.024.
33.Meca-Lallana V, Gascón-Giménez F, Ginestal-López RC, et al. Cognitive impairment in multiple sclerosis: Diagnosis and monitoring[J]. Neurol Sci, 2021, 42(12): 5183-5193. DOI: 10.1007/s10072-021-05165-7.
34.Wojcik C, Fuchs TA, Tran H, et al. Staging and stratifying cognitive dysfunction in multiple sclerosis[J]. Mult Scler, 2022, 28(3): 463-471. DOI: 10.1177/13524585211011390.
35.Freitas S, Batista S, Afonso AC, et al. The montreal cognitive assessment (moca) as a screening test for cognitive dysfunction in multiple sclerosis[J]. Appl Neuropsychol Adult, 2018, 25(1): 57-70. DOI: 10.1080/23279095.2016.1243108.
36.Modica CM, Bergsland N, Dwyer MG, et al. Cognitive reserve moderates the impact of subcortical gray matter atrophy on neuropsychological status in multiple sclerosis[J]. Multiple Sclerosis Journal, 2015, 22(1): 36-42. DOI: 10.1177/1352458515579443.
37.Cameron MH, Nilsagard Y. Balance, gait, and falls in multiple sclerosis[J]. Handb Clin Neurol, 2018, 159: 237-250. DOI: 10.1016/B978-0-444-63916-5.00015-X.
38.Meseguer-Henarejos AB, Rubio-Aparicio M, López-Pina JA, et al. Characteristics that affect score reliability in the berg balance scale: a meta-analytic reliability generalization study[J]. Eur J Phys Rehabil Med, 2019, 55(5): 570-584. DOI: 10.23736/S1973-9087.19.05363-2.
39.Jang SH, You SH, Hallett M, et al. Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: An experimenter-blind preliminary study[J]. Arch Phys Med Rehabil, 2005, 86(11): 2218-2223. DOI: 10.1016/j.apmr.2005.04.015.
40.López-Armas GDC, Ramos-Márquez ME, Navarro-Meza M, et al. Leukocyte telomere length predicts severe disability in relapsing-remitting multiple sclerosis and correlates with mitochondrial DNA copy number[J]. Int J Mol Sci, 2023, 24(2): 916. DOI: 10.3390/ijms24020916.
41.Faraclas E, Lynn J, Lau JD, et al. Health-related quality of life in people with multiple sclerosis: how does this population compare to population-based norms in different health domains?[J]. J Patient Rep Outcomes, 2022, 6(1): 1-11. DOI: 10.1186/s41687-022-00415-4.
42.Bunch M, Johnson M, Moro SS, et al. Virtual reality hope machines in a curative imaginary: Recommendations for neurorehabilitation research from a critical disability studies perspective[J]. Disabil Rehabil, 2022, 44(24): 7655-7663. DOI: 10.1080/09638288.2021.1982024.
43.Duval L, Smith MC, Reading SA, et al. Fun and games: a scoping review of enjoyment and intensity assessment in studies of game-based interventions for gait rehabilitation in neurological disorders[J]. Disabil Rehabil, 2025, 47(8): 1893-1911. DOI: 10.1080/09638288.2024.2390044.
44.Sarpourian F, Bahaadinbeigy K, Fatemi Aghda SA, et al. Effectiveness of computer-based telerehabilitation software (rehacom) compared to other treatments for patients with cognitive impairments: A systematic review[J]. Digit Health, 2024, 10: 20552076241290957. DOI: 10.1177/20552076241290957.